Dungeons & Dragons, D&D, Advanced Dungeons & Dragons, AD&D, Wizards of the Coast, all . One final note: how on earth did the Slave Lords modules get. “The Last Slave Lord” was another AD&D 1e adventure, with D&D Finally top it off with, “Slavers”, (sequel to “Scourge of the Slave Lords”). Quickly rate Against the Slave Lords / Scourge of the Slave Lords think it has merit for any OSR gamers, as well as D&D fans of any edition.
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Dec 05, 2014 A1-4 Scourge of the Slave Lords is one of the 'supermodules' put together out of earlier adventures. This one assembles the slaver's series into a single volume. The adventure opens with the assumption the PCs have completed T1-4 The Temple of Elemental Evil, and are now heroes. They're invited to a party by a noble woman, who gives them a. A1 Slave Pits of the Undercity (A1) A1-4 Scourge of the Slavelords (A1-4) A2 Secret of the Slavers Stockade (A2) A3 Assault on the Aerie of the Slave Lords (A3) A4 In The Dungeons of the Slave Lords (A4) The Adventure Begins (TAB) The Adventure Begins: Adventure Maps (TAB:AM) Against The Giants - The Liberation of Geoff - Adventure (ATG).
The material in A1-4 Scourge of the Slave Lords was revised to bring the target character levels to 7-11, thereby making the continuity from T1-4 Temple of Elemental Evil a bit smoother. B1-9 In Search of Adventure includes the map to module B1 In Search of the Unknown, but no descriptive text for this module (other than the short note on pg 23). TSR reprinted the Slave Lords adventures several years later in A1-4: Scourge of the Slavelords (1986). This 'supermodule' acted as a bridge between T1-4: Temple of Elemental Evil (1985) and GDQ1-7: Queen of the Spiders (1986), with player level upped from 4-7 to 7-11 to support this transition. A number of additional encounters were also aded. Scourge of the Slave Lords very playable mod. Some bugs in A3 the Aerie of the Slave Lords. All 4 mods are in one game. They can be played one Mod at a time, or one after another without loading the next Mod. Be patient with A3 there are several bugs but nothing game breaking. SonofLiberty mentioned the Slave.
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Any time you intend to post any promotion, message the mods ahead of time. He felt they were tough and held some surprises for players used to hack-and-slash dungeons.
Submit a new text post. Eventually the group of adventurers makes their way through the fort, avoiding hobgoblin patrols, and reaches a dungeon area.
Had the PCs made it out of A1, they’d have had a chance to deal with A2 or A3 they had enough clues in A1 to skip ahead and go from there. The final scenario plays out as a massive earthquake threatens to bring down the pf around the group, and they must exit the caverns within four hours or perish in the ensuing collapse.
Home Recent Additions Welcome Wiki. This one assembles the slaver’s series into a single volume.
From Wikipedia, the free encyclopedia. These include errors, missing stats, assumptions that mix “the players have their own characters” and “the players are playing the tournament characters” that show where text was lifted without review from the originals.
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You must move quickly before the slavers recover from your previous forays and attack! The first part of the module consists of a dangerous labyrinth.
The third section of the adventure moves at a rapid pace in tournament mode, and each room encountered in the level is filled with dangerous creatures.
Thursday, 29th July, Pages using deprecated image syntax Articles lacking in-text citations from November All articles lacking in-text citations. Instead of letting the PCs make their way there, the module puts obstacles in their path in the form of slaver agents. These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic -user, and Brother Milerjoi the monk.
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All four modules of the A-series were included as part of the Against the Slave Lords hardcover collection, released on June 18, Plotting and planning to overpower the slave masters with nothing but ecourge manacles that keep you chained and knowing that even though you have a decent amount of hit points your armor class is basically nothing, and wondering if you can pull it off before they beat you down.
Yes, I have fun with words. It’s just how it’s put together as a railroad is bad. The omnibus A1—4 supermodule was published in as a page book with a sixteen-page map booklet and a cover by Jeff Easleyand was slightly revised for play by higher level characters in order for it to be used as a continuation adventure for campaigns beginning with supermodule T1—4 The Temple of Elemental Evil.
5E Advice for A “Scourge of the Slave Lords” TSR : DnD
DnDmodulesreview. Although he liked that it had forty pages, he also felt the artwork was sparse, and that the module was overly difficult for its intended character levels. Dark Sun Dark Sun: From the decaying lands of the Pomarj, slavers have struck again! Secret of the Slavers Stockade: However, he said the module was “reasonably well done” overall, and a “good, workman-like” adventure.
Posted By Abstruse Thursday, 27th December, Level Based Earn XP and level up. There is a 16 page map booklet stored inside a small pocket on the inside back cover. From what I understand they are supposed to go through the “Tomb of Elemental Evil” first so they would be at a higher level than 1.
A Scourge of the Slavelords | RPG Item | RPGGeek
Module A0, designed for levelssets the stage for events that unfold throughout the remainder of the “A” series. They never made it as far as Highport before the game broke up, although I didn’t enslave them. Canon printers drivers windows 10.
Retrieved June 22, The f&d is interesting.
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Dungeons & Dragons, D&D, Advanced Dungeons & Dragons, AD&D, Wizards of the Coast, all . One final note: how on earth did the Slave Lords modules get. “The Last Slave Lord” was another AD&D 1e adventure, with D&D Finally top it off with, “Slavers”, (sequel to “Scourge of the Slave Lords”). Quickly rate Against the Slave Lords / Scourge of the Slave Lords think it has merit for any OSR gamers, as well as D&D fans of any edition.
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Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it!
Because the original modules were run as a tournament event, the compilation includes nine pre-generated characters for use in tournament mode. Win if they succeed, nothing to lose slsve they fail.
A Scourge of the Slavelords | RPG Item | RPGGeek
From Wikipedia, the free encyclopedia. I moved the lot to the Forgotten Realms, put a slave ring outpost in the sewers under Waterdeep, and let the PCs at it.
It is too much railroading for no good purpose, especially the set-up slave raid and the even-worse automatic capture to get the players into Highport. It’s not a bad pickup for the extra material – especially the Drachensgrab details – but the originals are better.
From what I understand they are supposed to go through the “Tomb of Elemental Evil” first so they would be at a higher level than 1. But can they do it pords everything is destroyed by the dreaded Earth Dragon?
Views Read Edit View history. The reviewer complained that the module was poorly edited, and that it would have been easier to use with a roster of monsters provided. The railroading just starts there.
Tsr 9167 - A1-4 - Scourge Of The Slave Lords.pdf Download ..
GeekGold Bonus for All Supporters at year’s end: The omnibus A1—4 supermodule was published in as a page book with a sixteen-page map booklet and a cover by Jeff Easleyand was slightly revised for play by higher level characters in order for it to be used as a continuation adventure for campaigns beginning with supermodule T1—4 The Temple of Elemental Evil.
Slave Pits Of The Undercityat The Pen & Paper RPG Database.
The book also has a lot of little editing issues.
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The new addition of A0, the prequel module, makes this series quite useful as a mini-campaign for a new set of adventurers to experience. Assault on the Aerie of the Slave Lords was published by TSR in as a thirty-two page booklet with an outer folder, and was written by Allen Hammack. Each area contains additional points available for slage or loss based on specific actions by the players.
This is not a good adventure intro. Check out the Filter FAQ. Thursday, 29th July, You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack.
Once the players emerge from the caverns, they face the final test of escaping the island itself, which can be accomplished by attacking the surviving Slave Lords, escaping via a different boat, or possibly pords swimming. Do not attempt to call anyone out. Wednesday, 19th September, The series is intended for use in the World of Greyhawkbut can be imported to any campaign setting.
Scourge of the Slave Lords – Wikipedia
These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic -user, and Brother Milerjoi the monk. After exploring the dungeons, the players eventually learn that this fort is not the headquarters of the Slave Lords. Endless Quest Books Systemless Gamebooks. I have some ideas on how to get the players down to the general area, but I was wondering if anyone had run this adventure module for 5E? Want to add to the discussion?
It will be ranked when it has 10 or more reviews. The labyrinth is a difficult test for characters without equipment and spells, and challenges the players’ wits and role-playing ability rather than focusing on traditional combat. More Information Edit History. Wish I had something to toss at you, but I just picked the module up from a friend yesterday and haven’t had a minute to read through it much.
I have just started a conversion for this myself, subscribed to hopefully see how others have handled conversions. In fact, the real stronghold of the Slave Lords is save somewhere in the Drachensgrab Hills.
Scourge Of The Slavelordsat The TSR Archive.
I’m curious how some folks worked the party in the first part as it is really a loose outline for what happens and the npc descriptions are rather light.
I have fond memories of my time playing Against the Slave Lords, particularly my struggles in the belly of the slave galley.
Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the or lands of the Pomarj and the Drachensgrab Mountains.